![]() ![]() To learn more about creating, setting up, and using Layered Materials, see Creating Layered Materials. Instead of using a single Material, Infiltrator uses Material Layers which allow you to mix and match different Materials together instead of just Textures. ![]() However Infiltrator make use of a new way of thinking about how to apply Materials to objects. Matinee is the main tool used to bring the Infiltrator demo from an idea into reality.įor more information about Matinee and how to use it, make sure to check out Matinee and Cinematics.Īs with any Unreal-based project the Material Editor was used to create all of the Materials that are being used. The Matinee Cinematic Tool provides the ability to animate the properties of Actors over time, to create either dynamic game play or cinematic in-game sequences. In the following section we will highlight some of these tools as well as provide links to documentation for further reading. The Infiltrator demo makes uses of almost all of the tools UE4 has to offer. You can find and download the Infiltrator project from the Engine Features Samples section of the Learn Tab in the Epic Games Launcher. Please note, if you use the Infiltrator assets in a new project with reference lighting, you'll have to make a few tweaks to make the Infiltrator content match your content. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |